TechStuff is a show about technology. And it's not just how technology works. Join host Jonathan Strickland as he explores the people behind the tech, the companies that market it and how technology affects our lives and culture.

How do you make an ice rink in an area that has a temperature above water's freezing point? We look at the big tech needed to make a lot of ice.

On the release date for Star Wars: The Last Jedi, we present an episode on how the physics of Star Wars works.

What does the Electronic Frontier Foundation do? We look at the organization, its goals and some important landmark cases that the EFF has participated in.

Our story about Operation Sundevil continues as we see how the Secret Service and various law enforcement agencies made the formation of the EFF a necessity.

We dive into the complex history of the hacker culture that prompted the US Secret Service to conduct massive raids and how the Electronic Frontier Foundation was born from it.

How did HowStuffWorks transform from a website into a podcast network? Some special guests join the show to talk about the transition from writer to Internet superstar.

How did HowStuffWorks get started? We look at the humble beginnings of the site and how it evolved over the early years.

Time for a delicious 7-layer dip! Only this dip is into the layers in the Open Systems Interconnection or OSI model. What is this model and how does it relate to telecommunications?

Steven Lisberger, writer and director of the 1982 film Tron, joins the show to talk about the tech of making the film and the mythology of Tron itself.

From physical rigs to special software, we explore the technology that helps keep your camera rock steady when it comes time to snapping the perfect shot. How does that work, anyway?

At Walt Disney World's Magic Kingdom, visitors can witness a nighttime show filled with pyrotechnics and projection mapping. But what makes all that magic actually work?

In the conclusion on our series on Xerox, we learn about the monumental political struggles within the company that nearly brought it down from within. And where is Xerox now?

After Xerox unveiled its first copier it skyrocketed to success. We learn about how the company made a huge impact on the technology of personal computers without ever making a successful one of its own.

Once upon a time, a company called the Haloid Corporation set out to make a small place in the world of photographic paper. As the decades passed, this little company would evolve into Xerox. In part one, we learn about Xerox's journey to their first automatic copier.

The surge in board game popularity prompted this question: how do you make a board game? In this episode, we interview folks from Mondo about the new board game based on The Thing.

When it's time to figure out the science behind the Ghostbusters films, who ya gonna call? It turns out the answer is Troy Benjamin, who had the task of explaining how Ghostbusters' tech works.

Jess Royal and John Hilton drop what they're doing on Stranger Things to come by the studio and talk about what their jobs require. From Christmas lights to the upside down, we learn about what it takes to make a show work.

Ryan Hersh, the founder of Edison Bikes, drops by the studio to talk about how a challenge he faced led to a new business in ebikes. We learn the ins and outs of getting a business up and running. The training wheels are off!

From transporters to replicators, we take a look at the technology of Star Trek. How much of it is based on real technology and how much of it is just plain old magic?

From the initial pitch to a successful crowdfunding campaign to a launch title, we learn how the Friday the 13th game was made. IllFonic CEO Chuck Brungardt joins the show to talk about bringing Jason to virtual life.

What exactly is mixed reality? How far along is the technology? Can VR and AR become successful consumer products?

From professional streamers to full-blown championship tournaments, where did eSports come from and is it really that big a deal? We talk with representatives from Alienware and ELEAGUE about professional gaming.

What is eye-tracking technology? What can it be used for? Find out about the history and future of eye-tracking tech on this episode of TechStuff.

What has Valve been up to since Steam launched? From anticipated sequels to the shift to digital delivery, we look into how this company continues to influence the gaming industry.

Half-Life launched and co-founder Mike Harrington left Valve. What happened next to the company? We follow the story up to 2004.