TechStuff is a show about technology. And it's not just how technology works. Join host Jonathan Strickland as he explores the people behind the tech, the companies that market it and how technology affects our lives and culture.

Steven Lisberger, writer and director of the 1982 film Tron, joins the show to talk about the tech of making the film and the mythology of Tron itself.

From physical rigs to special software, we explore the technology that helps keep your camera rock steady when it comes time to snapping the perfect shot. How does that work, anyway?

At Walt Disney World's Magic Kingdom, visitors can witness a nighttime show filled with pyrotechnics and projection mapping. But what makes all that magic actually work?

In the conclusion on our series on Xerox, we learn about the monumental political struggles within the company that nearly brought it down from within. And where is Xerox now?

After Xerox unveiled its first copier it skyrocketed to success. We learn about how the company made a huge impact on the technology of personal computers without ever making a successful one of its own.

Once upon a time, a company called the Haloid Corporation set out to make a small place in the world of photographic paper. As the decades passed, this little company would evolve into Xerox. In part one, we learn about Xerox's journey to their first automatic copier.

The surge in board game popularity prompted this question: how do you make a board game? In this episode, we interview folks from Mondo about the new board game based on The Thing.

When it's time to figure out the science behind the Ghostbusters films, who ya gonna call? It turns out the answer is Troy Benjamin, who had the task of explaining how Ghostbusters' tech works.

Jess Royal and John Hilton drop what they're doing on Stranger Things to come by the studio and talk about what their jobs require. From Christmas lights to the upside down, we learn about what it takes to make a show work.

Ryan Hersh, the founder of Edison Bikes, drops by the studio to talk about how a challenge he faced led to a new business in ebikes. We learn the ins and outs of getting a business up and running. The training wheels are off!

From transporters to replicators, we take a look at the technology of Star Trek. How much of it is based on real technology and how much of it is just plain old magic?

From the initial pitch to a successful crowdfunding campaign to a launch title, we learn how the Friday the 13th game was made. IllFonic CEO Chuck Brungardt joins the show to talk about bringing Jason to virtual life.

What exactly is mixed reality? How far along is the technology? Can VR and AR become successful consumer products?

From professional streamers to full-blown championship tournaments, where did eSports come from and is it really that big a deal? We talk with representatives from Alienware and ELEAGUE about professional gaming.

What is eye-tracking technology? What can it be used for? Find out about the history and future of eye-tracking tech on this episode of TechStuff.

What has Valve been up to since Steam launched? From anticipated sequels to the shift to digital delivery, we look into how this company continues to influence the gaming industry.

Half-Life launched and co-founder Mike Harrington left Valve. What happened next to the company? We follow the story up to 2004.

How did Valve get started? We explore how two Microsoft Millionaires formed one of the most influential companies in PC gaming.

In part two, we look at a few more companies that fizzled in the wake of the dotcom bubble bursting. From a quick-delivery service to a company that would pay your parking tickets, what happened?

The Dot Com Bubble saw the rise and fall of many Web startups. We look a few, from to What happened to those founders?

We continue the discussion about the birth of the iPhone. As it turns out, it was a very difficult delivery. What's the story behind it?

It's been 10 years since the iPhone first went on sale. How did it come about and what has its impact been on technology?

How did Def Con get started? What goes on there? And should you be worried about it?

From Internet Radio to the emergence of TechStuff, we look at the long and colorful history of podcasts.

What does the ATLAS detector do at the LHC? We explore the detector, the LHC, and hear from Kate Shaw and Steven Goldfarb who both work with ATLAS.